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The Third War for Armageddon

The Ork prophet Ghazghkull Thraka hurled the largest Waaagh! of the age against the hive world Armageddon, and only the defiance of Commissar Yarrick and a host of defenders held the line.

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Among the great campaigns of the 41st Millennium, few are as storied as the Third War for Armageddon, when the mightiest Ork warlord of the age returned to finish what he had begun decades before. It was a war of attrition on a planetary scale, pitting the endless green tide of Ghazghkull Thraka against the massed might of the Imperium and the indomitable will of a single scarred old man, Commissar Sebastian Yarrick.

The World That Could Not Fall

Armageddon is a hive world of vital importance, its towering cities and vast manufactorums pouring out weapons and war-materiel for the Astra Militarum. Its landscape is a hell of poisoned ash wastes and choking equatorial jungles, ringed by immense fortified hives whose populations number in the billions. Twice before it had been a battleground, and its people had learned to live in the long shadow of war.

Its strategic worth made Armageddon a prize the Imperium could not afford to lose, and its scars made it a symbol. To hold it was to prove humanity could endure; to lose it would be a wound felt across the segmentum.

The Prophet of the Waaagh!

Ghazghkull Mag Uruk Thraka was no ordinary warlord but a prophet of his savage kind, driven by visions of an all-consuming holy war he called the great WAAAGH!. Cunning where most of his race were merely brutal, he had spent decades since his earlier defeat on Armageddon building the largest greenskin host the sector had ever seen.

His grudge against the planet, and against Yarrick in particular, was personal. Having captured his old nemesis at the Battle of Golgotha, Ghazghkull had released the Commissar rather than kill him, precisely so their coming rematch would be all the more entertaining. For the Orks, war was joy, and Ghazghkull meant to savour every moment.

The Sky Falls

The invasion opened with a void war of appalling ferocity. The Ork armada outnumbered the Imperial defenders by roughly six to one, and their Kill Kroozers threw themselves in suicidal charges against the naval blockade, trading ship for ship until the greenskins could force a path to the surface. The defenders sold the high ground dearly, but they could not hold it forever.

Weeks into the campaign, hundreds of Ork landing craft and asteroid-fortresses came screaming down through the atmosphere. In an act of pure vengeance, the greenskins hurled an asteroid from an orbiting space hulk to obliterate Hades Hive, the very city where Ghazghkull had been humbled decades earlier. Millions perished in moments, and the message was unmistakable: this time, the Beast had come to stay.

The Armies of the Emperor

The defence drew warriors from across the Imperium. The native Armageddon Steel Legion, hardened regiments bred to the world's toxic wastes, formed the backbone of the resistance, reinforced by Imperial Guard from a dozen worlds, the war-engines of the Collegia Titanica, and the battle-sisters of the Adepta Sororitas. More than twenty Chapters of the Space Marines answered the call, among them the zealous Black Templars, who won undying glory in the hive sieges.

At the heart of it all stood Yarrick. Aged almost beyond mortal reckoning yet unbroken in spirit, the Commissar was the living soul of the defence, a figure of such stubborn courage that the Orks themselves half-believed him unkillable. His first command was to send every remaining aircraft against the descending horde, to kill as many greenskins as possible before their boots ever touched the ground.

The Hive Sieges

Once the Orks had landed in force, the war became a grinding contest of siege and counter-siege fought hive by hive. Each fortified city became its own theatre of horror, its walls and habs contested in weeks of unrelenting close-quarters slaughter. The defence of Helsreach, held against impossible odds, became one of the great legends of the age, a testament to the refusal of the Imperium's warriors to yield even a single street without a fight.

The greenskins came on in waves without end, and every defender knew that to falter was to be overrun. Yet the hives held, bleeding the horde white against ferrocrete and faith.

Stalemate and Legend

Deliverance came, in part, from Armageddon itself. When the seasonal storms known as the Season of Fire swept across the planet, temperatures soared until even the Orks were driven to shelter, and the fury of the assault guttered into an uneasy stalemate. The war did not so much end as grind to an exhausted halt, with the Imperium clinging to its shattered hives and the greenskins entrenched across the wastes.

Ghazghkull had won the endless war he craved, and would depart in his own time, having forged his horde into something greater still. Yarrick, against every expectation, endured, his defiance elevating him into a legend spoken of across the Imperium. Armageddon remained a scarred and haunted world, but it had not fallen, and in the grim arithmetic of the 41st Millennium, survival was its own kind of victory.

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