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Mountain range

The Worlds Edge Mountains

A colossal spine of stone dividing the Old World from the eastern steppes, honeycombed with ancient Dwarf holds and swarming greenskin warrens.

Astrographic Chart

Altdorf, Capital of the EmpireAthel Loren, the Enchanted ForestAverheimBarak VarrBechafen, City of the MarshesCouronne, City of the GrailErengradHag Graef, the Dark CragHexoatl, City of the SunItzaKarak Azul, the Hold of IronKarak Eight PeaksKarak KadrinKaraz-a-Karak, the EverpeakKislev, the City of the Ice QueenLothernLustria, the Jungle ContinentMarienburgMiddenheim, the City of the White WolfMousillonNaggarondNaggaroth, the Land of ChillNehekhara, the Land of the DeadNuln, City of Iron and PowderParravon, City of the PeaksPraag, the Scarred CitySkavenblightSylvania, the Cursed ProvinceTalabheimTor Elyr, City of the LagoonsUlthuan, Isle of the High ElvesWolfenburgWurtbad, City of StirlandYvresse, the Misty IsleZhufbar, the Torrent GateZlatlan, the Fallen Temple-City

Chart of The Old World

Running the length of the Old World's eastern frontier rise The Worlds Edge Mountains, a vast and pitiless barrier of granite peaks and bottomless chasms. For countless ages this range has been the ancestral home of the Dwarfen Mountain Holds, whose subterranean kingdoms once stretched in an unbroken chain from north to south. The mountains gave the Dwarfs their gold, their gromril, and their grim endurance, and in return the Dwarfs carved wonders into the living rock.

Yet the age of Dwarf glory is long past. Earthquakes and the endless malice of their foes toppled hold after hold, and today many of the great strongholds lie silent, their halls choked with the Orc & Goblin Tribes who breed in the darkness below. The tunnels beneath the peaks are a warren of endless war, where night goblins, trolls, and worse things gnaw at the roots of the mountains.

The surviving holds, chief among them Karaz-a-Karak, endure in sullen defiance, their gates barred and their Book of Grudges thick with unavenged wrongs. To travel the passes is to risk ambush, avalanche, and the cruel weather of the high country. Few crossings exist, and each is guarded and grudged over, for the Worlds Edge is the great wall at the back of the world, and behind it lies only the trackless east.