Zhur is a feral world on the ragged frontier of the Imperium, a place of untamed wilderness where scattered tribes wage endless war for survival against the beasts of the land and one another. Its people know nothing of the wider galaxy save the distant fire-lights in the night sky and the iron gods who occasionally descend to claim their strongest sons and daughters. They live and die by spear and cunning, hardened by a world that shows no mercy.
Such worlds are precious to the Imperium not for tithe or industry but for the warriors they breed. The savage children of Zhur, raised amid constant danger, make superb recruits for the Astra Militarum and are sometimes taken as aspirants by the Space Marines, their feral ferocity tempered into disciplined killing power. To be chosen and lifted from Zhur is, in the eyes of its tribes, to be taken up by the gods themselves.
Beyond these grim harvests, Zhur is left largely to itself, its wilds too remote and its people too primitive to warrant closer rule. Yet its very isolation leaves it vulnerable to the predators that stalk the frontier, the raiders and xenos who prey upon worlds beyond the Imperium's watchful gaze. So Zhur endures at the galaxy's edge, savage and forgotten, tithing its fiercest blood to wars its people will never comprehend.