The Greenskins (Orcs & Goblins) are a savage and endlessly warlike race that infests the wild places of the Old World, from mountain to marsh to blasted badland. Neither truly born nor bred, greenskins propagate through hardy fungal spores, and where their kind has passed the ground itself sprouts new warriors, making them impossible to ever fully exterminate. They live for one thing alone: a good fight.
The Orc & Goblin Tribes are a rowdy hierarchy of muscle and cunning. The brawny orcs settle every question with their fists, following the biggest and toughest brute among them, while the smaller, sneakier goblins scheme and skulk, herding fanged squigs, brewing poisons, and riding giant spiders down from the peaks. Above them all rears the promise of the Waaagh!, a psychic frenzy that binds the tribes into a single, unstoppable green avalanche.
When a mighty warboss unites the fractious tribes beneath his banner, whole provinces burn, for a greenskin Waaagh! in full flood can crack even the walls of dwarf holds and human cities. They cannot be reasoned with or bought off for long, for peace bores them and boredom soon turns to violence. To the greenskins, the world is one enormous, glorious brawl, and they intend to enjoy every last swing of it.