Zhufbar clings to the walls of a vast chasm where a torrent of mountain meltwater plunges into the dark, and every hour of every day that falling water turns wheels — ten thousand of them, geared and belted and thundering, driving trip-hammers, bellows, and lathes in an unbroken industrial roar that has not fallen silent within living memory. It is the great engineering hold of the Karaz Ankor, a place of soot, steam, and ceaseless labour, where the forge-glow reddens the mist above the falls and the whole mountain seems to hum with the appetite of its machines.
From Zhufbar's workshops come the cannon, handguns, and clattering gyrocopters that arm the dwarf holds and their allies, and its Engineers Guild insists — loudly, and with the tallies ready to prove it — that no finer forges exist anywhere in the world. Its clans are the nearest thing dwarfkind has to radicals, forever tinkering, refining, and daring to improve upon the sacred designs of their grandsires. This being a matter of dwarfs, their radicalism remains more cautious and tradition-bound than the holiest dogma of any other race; but among a people who count novelty a mild form of treason, the soot-stained smiths of Zhufbar are as close to reckless invention as the mountains will ever permit.
Dwarfen Mountain Holds
Order of battle
The Zhufbar field the units of the Dwarfen Mountain Holds — a detachment from the roster:
Kindred formations
Other Dwarfen Mountain Holds formations
Barak VarrThe Sea Hold, carved into the cliffs above the Black Gulf — the only dwarf hold with a harbour, and the gate through which the Karaz Ankor trades with the wider world. Its steam-driven ironclads rule the gulf, and its merchant clans are counted worldly, even dangerously broad-minded, by their mountain kin.
Karak KadrinThe Slayer Keep, iron sentinel of Peak Pass and home to the great Shrine of Grimnir, where doomed dwarfs come to swear the Slayer Oath. Ruled by the Slayer King Ungrim Ironfist, it turns no oath-bound pilgrim from its gates — and so Karak Kadrin marches to war with an army that intends to die well.
Karaz-a-KarakEverpeak, eldest and mightiest of the holds and capital of the Karaz Ankor, where the High King keeps the Great Book of Grudges beneath the tallest mountain in the world. It has never fallen to any foe, and its halls hold the accumulated treasure, law, and memory of the entire dwarf race.