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First-person shooter

Necromunda: Hired Gun

Necromunda: Hired Gun is a fast, acrobatic first-person shooter set in the toxic underhive of Necromunda. Playing a freelance bounty hunter with a loyal cyber-mastiff, players wall-run, grapple, and slide through neon slums and sump-tunnels in high-speed gunfights owing as much to Doom Eternal as to Warhammer, chasing a lucrative contract through the hive's lawless depths.

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Necromunda: Hired Gun is a fast, aggressive first-person shooter set in the underhive of Necromunda, the toxic, gang-ridden depths beneath one of the Imperium's greatest hive cities. Developed by Streum On Studio, it casts players as a freelance bounty hunter — accompanied by a loyal, upgradeable cyber-mastiff — chasing a lucrative contract through neon-soaked slums, foundries, and sump-tunnels.

Movement as a weapon

The game's identity is speed. Wall-running, grappling-hook swings, double jumps, and sliding chain together into acrobatic gunfights that owe as much to Doom Eternal and Titanfall as to anything Warhammer, letting players zip through vertical arenas while wielding an arsenal of brutal hive-world weaponry. Cybernetic augmentations, purchased between missions, further tune the bounty hunter into a customised engine of destruction.

Life in the underhive

Necromunda's setting is a grimy delight, all rival gangs, corrupt guilders, and desperate scavengers eking out existence far from Imperial gaze. The hive's forgotten depths are exactly the sort of place where horrors fester unseen — the underhive is a classic breeding ground for the hidden broods of the Genestealer Cults — while its surface levies feed the endless ranks of the Astra Militarum. The cyber-mastiff companion, able to pin and savage enemies on command, anchors the player in this hostile world.

Reception

Hired Gun launched to mixed reviews, its exhilarating traversal and generous gore undercut at release by technical problems and rough edges. Patched and discounted, it found an appreciative audience who valued exactly what it did well: capturing the seedy, lethal texture of the underhive in a shooter with more mobility and momentum than most licensed games dare attempt.

Trailers & gameplay

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