Warhammer 40,000: Boltgun is a loving throwback, rendering the 41st Millennium in the chunky pixel art and breakneck speed of early-1990s shooters like Doom and Duke Nukem 3D. Developed by Auroch Digital, it hands players a Sternguard Veteran of the Space Marines and turns them loose to strafe, circle, and gib their way through waves of heretics and daemons in a style its own marketing dubbed 'boomer shooter.'
Old-school speed, new-school gore
There is no cover, no regenerating health behind a wall, and no reloading rhythm to slow the carnage — only movement, positioning, and a satisfying arsenal that builds from the iconic bolter to grenade launchers and plasma. Enemies drop health and armour to reward constant aggression, and the titular boltgun's meaty report makes every kill feel percussive. The forces of Chaos Space Marines supply most of the opposition, their corrupted legionaries and summoned horrors flooding arenas designed for high-speed slaughter.
A faithful pastiche
Boltgun's sprite-based visuals deliberately evoke a game that never existed — the 40K shooter of 1994 — complete with a thumping synth soundtrack and deadpan one-liners. That commitment to a specific nostalgic register is central to its charm, translating the grimdark's over-the-top violence into a form the retro-FPS revival was perfectly primed to celebrate.
Reception
The game was welcomed as an unpretentious, tightly tuned crowd-pleaser, praised for nailing both the feel of classic shooters and the flavour of the setting, even if some found its later stretches repetitive. A follow-up expansion continued the story, and Boltgun stands as proof that Warhammer's tone suits fast, unapologetically bloody action as naturally as sombre strategy.
Trailers & gameplay